Why I Don't Like Video Games, Fiction Movies, and Books, and Watching Sports
Video Games:
Video games are often considered the biggest distraction for the youth and, especially, teenagers. They create an illusion of victory when players defeat virtual opponents, generating excitement upon receiving rewards such as credits and points. Numerous games and updated versions are launched over time, preventing boredom and maintaining the interest of players. However, this engagement comes at a cost, as individuals spend a significant amount of their valuable time on screens. Gamers, often labeled as PRO PLAYERS, find themselves in an ongoing debate regarding the productivity of their pursuits.
An argument arises concerning individuals who make considerable money through gaming. While money should not be the sole determinant of one's actions, an irony emerges. Many successful gamers do not earn a penny from their gameplay, investing time solely to gain rewards and achievements in the virtual realm. Some may accumulate wealth within the gaming world but struggle to meet their daily requirements outside of it.
Fiction Movies and Books:
A preference for content with value or high entertainment over imaginary narratives is expressed. An example from the author's past, involving a chapter titled "A Letter To God" in class 10th, highlights a farmer facing crop destruction due to a hailstorm. The protagonist chooses to write a letter to God, exploring the delicate balance between faith and reality. The story could have portrayed a more practical approach, such as selling land or taking a loan, but instead, it emphasizes the consequences of false beliefs in solving problems. The author appreciates books that are direct in conveying their messages without hidden meanings.
The only fiction enjoyed is that which lacks rigid logic, such as sci-fi, time travel, magic, or mythology, mainly in movie form rather than literature. The preference is rooted not in a love for books but in the appeal of the content itself.
Watching Sports:
The author confesses to enjoying playing games but not watching sports due to a perceived lack of joy or value in the spectator experience. The extensive time people spend watching sports, driven by the attention of thousands, raises concerns. Companies invest significant sums in sports endorsements, particularly for betting apps, adding a layer of skepticism.
The rejection of cricket, despite its widespread popularity, is attributed to a personal choice rather than a lack of patriotism. The comparison with other professions like engineers, doctors, and musicians questions the notion of sports being equated with country love. Despite parental advice to use time wisely, especially discouraging excessive movie watching and game playing, watching sports with fathers seems to be an exception.
The equation for a child or teenager's time management is presented as Time = Study + y, where "y" represents either destructive habits like movies and video games or constructive habits like reading, exercise, or a side hustle. The concluding call to understand the article lies in a recommendation to read the book "Start With Why," emphasizing the importance of effective time management amidst conflicting activities.
In conclusion, the article navigates through personal preferences, shedding light on the drawbacks of excessive gaming, the author's discerning approach to fiction, and a critical stance on the spectatorship of sports. The underlying theme underscores the need for thoughtful time management in a world where contradictory activities often coexist.
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February 01, 2024
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